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Activity Concept

Within the framework of a program aimed at promoting a culture of coding, innovation, digital creativity, and entrepreneurship among young people in the Arab world, the Arab League Educational, Cultural and Scientific Organization (ALECSO) launched the Arab Coding Week event. This week is the largest annual Arab digital event, comprising several competitions similar to the European Code Week and the Africa Code Week. It aims to spread the culture of coding in the Arab world, and to help teachers and students strengthen their capacities in modern technologies and electronic programming, while providing an educational environment in an enjoyable and easy manner that helps teach the basics of coding by engaging them in exciting and enjoyable software competitions and giving them broad horizons to explore new specializations and acquire the scientific skills that enhance creativity and excellence in the fields of technology, science, mathematics, engineering, and the arts, in line with the global STEAM approach.

The main idea of the Arab Coding Week is to select, at the beginning of each year, the theme of the round that the competitors will compete on, and to launch numerous free training courses for teachers and students on several software tools to qualify them and provide them with the necessary expertise to participate in the competitions with the best possible performance. The date of the week that will host the events of this gathering, from virtual scientific seminars to awareness campaigns in schools, is also set, and it is titled the Arab Coding Week.


Activity Objectives

  • Strengthening the Arab child's ability to absorb the concepts and methods of modern technologies.
  • Helping teachers and pupils in our Arab world to highlight their energies and capacities in the field of modern technologies and electronic programming
  • Qualifying the teachers participating in this event, across all their specializations and teaching levels, through a training program prepared for the purpose.
  • Providing an educational environment in an enjoyable and easy manner that helps in teaching the basics of programming for all ages, especially the youth among them, to be an opportunity for them to open horizons toward new specializations
  • Helping to develop basic scientific educational skills that enhance creativity, excellence, technology, science, mathematics, engineering and arts, in accordance with the global STEAM curriculum.

Expected Results

  • Introducing computer programming directed at youth in the Arab countries.
  • Qualifying the participating teachers on the training programs specific to this event

Means of Implementation

  • Budget resources
  • Partners' contributions
  • Training courses
  • Workshops
  • Competitions

Collaborating Bodies

  • The Tunisian Association for Educational Initiatives
  • Relevant international organizations and institutions

Participating Bodies

  • Trained experts from the Arab countries
  • The national coordinators
  • The national commissions
  • Educational institutions in the Arab countries

Target Bodies and Groups

  • Teachers and instructors in the Arab countries
  • Decision-makers and educational program developers
  • The youth category in the Arab countries,
  • The teachers

Follow-up and Evaluation Mechanisms

  • List of performance indicators
  • Evaluation meetings upon completion of the implementation of each component
  • Surveys measuring beneficiary satisfaction rates

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